Welcome to NGB and our walkthrough for the Listening for a Clue companion quest in The Outer Worlds 2. For this quest, we’ll need to meet Virgil on Paradise Island for a clue on who murdered the Supreme Arbiter. Our guide will walk you through all the objectives, highlight the best strategies, and make sure you don’t miss any rewards.
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Listening for a Clue Companion Quest Guide
How to Start the Listening for a Clue Quest
To begin the Listening for a Clue companion quest in The Outer Worlds 2, speak with Tristan after he states that he wishes to speak with you about an important matter.

Listening for a Clue Walkthrough
Rendezvous with Virgil at the Vox Relay
With Tristan in your party, travel to Eden’s Paradise Island. Once there, make your way to the Vox Relay. With everyone gone, simply walk in the front door where Sentinel Perrault’ll greet you.
To avoid a fight, you must select the “Whisper to Tristan” option then choose one of the “Lie” options that require Speech 3 or Science 3. All other choices lead to a fight! If you do have to kill Sentinel Perrault, make sure to loot the Oculus Collating Post Navkey and Sentinel Perrault’s Orders from his corpse.
Investigate Oculus Collating Post
Next, hop on your ship and use the navigation terminal to travel to Oculus Collating Post, a space station. Once you arrive, wait for Tristan to override the security system then proceed through the door. Immediately upon entering the next room, you’ll find a bunch of lasers.
To get around them, take a left to find a panel on the wall that you can use Hack 7 and a Bypass Shunt on to disable the trap. Alternatively, use the boxes next to the panel to reach the metal ledge overhead. On this ledge, you’ll find a vent that you can open if you have Lockpick 4 and a Mag-Pick.

If unable to sneak past the lasers, you can jump your way across, avoiding the lasers. Do not step on the pressure points, as this will cause the turrets to target you.
Once on the other side of the lasers, you’ll need to enter the room on the right and interact with the terminal to override the entry security and unseal Central Processing. If you went the vent route, you’ll already find yourself in this room!

Restore Power to the Station
After opening the door, Tristan will mention that you’ll need to restore power to the station. Head up the stairs and enter the Security Center.
In the Security Center, interact with the terminal to “Override Facility Lockdown”. Back out if you do not have the passcode; otherwise, if you select “Try an old Earth Directorate passcode”, you’ll be attacked by mechanicals.
If you do not have the code, use the vent in the room to reach another room with a workbench. From there, you can open the door to leave.

Next, make your way to the Reactor Room on the lower level. Once Tristan does his thing, pull the lever by the terminal to restore power to the station.
Continue Investigating Oculus Collating Post
Exit the Reactor Room to be attacked by mechanicals. Take them out, then head to the northwestern side of the room on the lower level to find a wheel.

Give the wheel a turn, and a hidden room will be revealed to the left. Head inside to find someone at the terminal! During your conversation with Luther Okada, suggest interrogating him. If you have Speech 4, you can convince him to tell you what he remembers.

Afterwards, you’ll need to decide if he lives or dies. Upon making your decision, you’ll receive Tristan’s Mod Kit and an Advanced Decryption Key. Either he’ll give it to you, or you can loot it off of Luther’s corpse.
Next, interact with the terminal. Unfortunately, you won’t know the password, so exit out of the computer. Tristan will then say that he might, in fact, know what it is! After hearing the information, interact with the terminal again and select “Analysis” to gain access. You will then need to exhaust all the options.
Debrief on the Incognito
Once you’ve finished exploring the Oculus Collating Post, return to the Incognito and discuss your next steps with Tristan.
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