Welcome to NGB and our Baldur’s Gate III walkthrough for the Investigate the Suspicious Toys quest! This guide will cover everything you need to know so you can easily complete the quest.
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How to Begin the Investigate the Suspicious Toys Quest
To start this quest, you must read the blackmail letter in the basement of Arfur’s Mansion at Rivington. To get there, enter the mansion and head for the northeastern room on the 1st floor. There will be a hatch under a table you’ll need to lockpick that leads to the basement.
Once in the basement, work your way to the back of the room, moving slowly as it’s rigged with traps. You’ll then want to disarm and pick the lock on the heavy chest that contains the letter.
Investigate the Suspicious Toys Walkthrough
Search the Requisitioned Barn for Dangerous Toys
Head back outside and make your way southeast of the mansion to find the Requisitioned Barn. Speak with Manip Nestor behind the table, choosing “Donations for what?” After that, convince him to let you look at the donations, as some might be tampered with.
Head to the northeastern corner of the barn to find a crate with stuffed bears inside. Approaching it should trigger an Investigation check, allowing you to disarm the crate. You’ll need to pass a Sleight of Hand skill check, open the crate, and remove the Suprise-Based Teddy Bear.
Afterward, speak with Manip Nestor. He’ll ask you to find out who was responsible for this while he checks the rest of the donations.
Find and Confront the Toymaker Arfur Gregorio
To find Arfur, you’ll need to travel to Sharess’ Caress at Wrym’s Crossing. He’ll be near Queen Rhol, the Despoiler. Speak with him and use some intimidation and persuasion to learn about Felogyr’s Fireworks. Before heading there, you can let Arfur go free or send him to jail.
Interrogate the Toymaker Arfur Gregorio
The Felogyr’s Fireworks store is located in the Lower City of Baldur’s Gate, in the south-central area near the Heapside Strand.
Head inside and speak with Avery Sonshal behind the counter to begin a conversation, during which you’ll learn that he also has a tadpole in his head. Choose the option “Sure. Why not?” then follow that up with “What else do you do for Lord Gortash?”. This will present you with a deception or intimidation skill check you’ll need to pass.
After being successful, you’ll learn that Avery has been delivering a batch of explosives to Gortash.
Next, speak with Feloguard Sigurd near the door on the right side of the shop. Use the passphrase “Option” to gain access to the second floor. Head on up and speak with Clerk Tamara, who will mention that the top floor is off-limits. To complete this quest, you’ll need to continue upstairs to the third floor.
Doing this will cause a confrontation with the guard, which turns everyone hostile. You’ll then need to attack and defeat everyone in the shop. Be careful when you start the fight! If you attract any members of the Fist, they will all become hostile to you when walking around the city.
If you want to try something different, complete the Find Mystic Carrion’s Servant quest before accessing the upper floors. If you side with Thumbo during that quest, you can climb up to the roof of the Philgrave’s Mansion and then jump up to the highest point.
From there, you can cast a simple spell like Fire Bolt (don’t do Fireball!) and target the keg of black powder on the third floor of Felogyr’s Fireworks. This will cause the whole floor to blow up, taking out several of the enemies up there.
After the battle, make sure to loot Avery, who will have 3 keys and the tadpole on him. One of the keys will unlock a hatch on the first floor, allowing you to reach the basement. The basement is an optional area to explore.
To proceed with the quest, head up to the third floor. Once everyone has been defeated, the quest will be completed!
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