In Fire Emblem Warriors: Three Hopes, support points signify the strength of a bond between two units. Units gain support points by giving appropriate answers in conversations, performing actions that make the other happy, or heading into battle together. The options that grant support points during the Azure Gleam: Part II – Chapter 14 – The Absent Emperor are shown below in this pinky purple color. Please note that we chose the Blue Lions House for this playthrough. For guides on other houses, click here!
Camp
Dimitri
- Express optimism.
- Express doubt.
Dedue / Felix
- He sounds a lot like Dedue. (increases Dedue)
- He sounds a lot like Felix. (increases Felix)
Ashe
- Say you remember him.
- Say you don’t remember him.
Sylvain
- N/A
Mercedes / Jeritza
- N/A
Annette
- Claim it’s through efficient training.
- Claim it’s through natural talent.
Ingrid
- He’s being sincere.
- He’s being fake.
Linhardt
- Show consideration.
- Comment that he’s taking it well.
Bernadetta
- N/A
Dorothea
- N/A
Petra
- N/A
Lorenz
- N/A
Raphael
- N/A
Ignatz
- Agree with him.
- Act tough.
Marianne
- Try to cheer her up.
- Praise her.
Yuri
- Say it’s strange.
- Say it’s not strange.
Balthus
- Ask why it’s bad news.
- Roll your eyes.
Constance
- N/A
Hapi
- Agree with her.
- Remind her that’s how you two met.
Seteth
- Ask about Rhea’s strength.
- Ask about the Knights of Seiros’s strength.
Flayn
- N/A
Catherine
- Reassure her.
- Express doubt.
Shamir
- Assume she doesn’t like the heat.
- Assume she wants to protect the archbishop.
- Directly ask why.
Arval
- N/A
Cutscene – After doing one of the first maps on the War Map
Dimitri
- Say there’s nothing to do about it. (did not try)
- Suggest she’s hiding something. (did not give any support points)
Cutscene – Before final battle
Arval
- Give a rousing speech. (did not try)
- Lighten the mood a bit. (did not give any support points)