Below is our Part 8 walkthrough of Echo Generation!
In Maple Town, head to the treehouse and purchase Green Oil Paint for $25. Now that you’ve found the missing kid in the principal’s basement, the police will be gone so continue heading east to reach a campsite. Speak with the painter to obtain the Static Shock move. Speak with the kid sitting on the crate south of the tents to find that she is looking for a Toy Train. To find it, head to the train tracks east of the tents and climb up onto the train car to locate the Toy Train. Return to the girl to hand it over. In exchange, she’ll give you the Lid Throw move.
Head down the train tracks. In the next area under the overpass, look on the left side for a telephone pole that has a box in it. Interact with it to receive a Fuse. Continue north down the train tracks. On the right side, interact with a blue cooler to trigger a fight. The enemy has 44 HP. When you get its HP to 0, the momma will show up. She has 80 HP and you’ll have to fight her plus the baby. Look inside the cooler again to find Butter Tarts.
Continue down the tracks. On the left side, look for the house. Examine the generator next to the house and use the Fuse to fix it. Take the Propane Tank next to the generator. Since you can’t get inside the house quite yet, head to the infestation. Approach the rat-like creatures to trigger a fight. After you defeat them, head into the nest. In the dead center, place the Propane Tank. Head up the nearby ladder to the tall water tower. Make sure BLOPO-11 is in your party then press A on the magnifying glass and use the laser on the Propane Tank. Survey the area again then climb on down. Head east to the large dirt mound and interact with it. Scream HELLO to trigger a boss fight with a giant worm that has 250 HP! Defeat it! Before you leave, check the worm’s mouth to find the Cartwheel move!
Make your way back to where you defeated the Worm boss and go down the hole. Once inside the house, head upstairs. Open the cabinet along the northern wall and take the Abandoned Gate Key from inside. Also, grab the Maximum Hack move from the cabinet. To the left of the cabinet, take the Bear Statue. To the right of the statue, you can find a bed to sleep in to restore your HP! Next, grab the Cables from the table!
Now that you’ve healed, head downstairs and interact with the fireplace to trigger a fight with a creature that has 80 HP. Defeat it to receive Strawberry Flavoring. You’ll then be able to leave the house by unlocking the door directly across from the refrigerator.
Instead of using the Abandoned Gate Key on the gate next to the house, return to the painter near the train tracks and speak with her. Hand over the Green Oil Paint you previously purchased at the treehouse. Speak with her again to receive the Alien Painting!
Travel back to Maple Town and enter the treehouse. Place the Bear Statue in the northwest corner then speak with the girl nearby to receive the Star Fall move. Next, enter Mr. Magnus’ Garage. Interact with the cardboard box in front of his workbench to exchange the Cables for a Screwdriver! Speak with Magnus to learn that he needs a quantum-level CPU and coordinates for the portal to target. Interact with the computer on the far right to hand over the Rogue Ship Coordinates, which you received from the Alien VIP Lounge. You’ll just need to get the quantum-level CPU which is somewhere in the FST.
Now that you have the Screwdriver. Head next door to the principal’s house and open the doll cabinet on the right side. Use the Screwdriver to release the Pretty Doll.
Now would be a good time to go to Tea Tunes in Downtown. Make the Strawberry Bubble Tea and hand it to the lady at the table to increase your Max SP to 4!
Return to Maple Town and head the the crossroads on Maple Road. Speak with the doll collector to hand over the Pretty Doll to receive the Radioactive move!
I know this one is kind of out of the way, but we figured the Screwdriver might release the comic stuck in the rock at the Wendageddon boss site. It does not but if you make the trek all the way back there, speak with the knight and ask him to move the rock for you. He will if you give him credit for killing the Wendageddon. Do so to receive the Hockey Smash move!
Now that you’ve completed everything that you can do for now, return to the gate by the abandoned house along the train tracks to continue forward.
Click here for the next walkthrough on the FST!