Welcome to NGB and our guide covering the Doctors Inside Borders side quest in The Outer Worlds 2, where Doc Hollis Beardsley at Matriarch’s Mercy is overwhelmed by a surge of refugees. To ease the burden, he needs help locating nearby medical specialists — a task inspired by Seer Wiley’s prediction. Follow this walkthrough to find the right people and support the clinic in Golden Ridge.
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Doctors Inside Borders Side Quest Guide
How to Start the Doctors Inside Borders Side Quest
To start the Doctors Inside Borders side quest, you’ll need to make your way to Matriarch’s Mercy in Golden Ridge on Dorado. Once there, head inside the main building and speak with Doc Hollis Beardsley.

He’ll tell the commander that he’s overwhelmed by all of the refugees and needs additional medical specialists to help deal with all the wounded.
Doctors Inside Borders Walkthrough
Read the Seer’s Prediction
After speaking with the doc, head to the menu and read the Seer’s Prediction on the Quests Items tab. It will state that you are to recruit a taxidermist, an automechanical, and a plumber to aid Doc Bearsdsley.
Recruit the Taxidermist
First on the list is the Taxidermist, and you can find him nearby in Matriarch’s Mercy. Exit the building and head towards the entrance. When you reach the campfire, look to the right behind it to spot Gregory Farnham standing next to a mounted head.

Speak with him and he’ll tell the commander that he’s a taxidermist. You can then recruit him to help out the doc, after some resistance. He will require that you bring him some high-quality sprat corpses from Frankie Billings, a trapper.

To locate Billings, you’ll need to travel to the northern part of Golden Ridge, past the Mantisaur Nest. This will bring you to an Auntie’s Choice camp. Head northwest past the camp, and you should spot some sprat traps scattered around the area.
If you follow them, this will lead you to the cave where Frankie Billings is setting up camp.

Speak with Frankie and tell her that Gregory sent you for some sprats. She’ll tell you that they are more expensive now due to the times, leaving you with a couple of options:
- 750 bits
- Speech 8
- Observation 8
- Intimidator Perk
You can purchase the sprats outright for 750 bits, or you can use your Speech or Observation skills if they are high enough. If you have the Intimidator perk, that works too. Once you have the sprats, return to the taxidermist to deliver them. He will then agree to help out the doc.
Recruit the Automechanical Doctor

Next up is the Automech. You’ll want to head to the scrapper camp west of the landing pad. From there, look for a makeshift bridge to cross the river of sludge, heading north.

On the other side, take a right and you’ll spot the robot in a firing range. Deal with the enemies, including the Dragoon, but be careful. The mech can be damaged, which prevents you from recruiting it.

After all of the enemies are dealt with, speak to the mech to learn that it needs help returning to Matriarch’s Mercy, as its programming has been messed up. To do this, you’ll need either Hack 8, the Automech Anatomist perk, or the Lucky trait.
Recruit the Plumber

To find the plumber, you’ll need to travel to the trench located northeast of the landing pad. From there, you’ll want to head to the western end, where you’ll find Benjamin Dorsey working on some pipes.

Speak with him to let him know that Matriach’s Mercy needs his skills. He’ll be excited about it, but feels that he’s not quite up to the challenge. You’ll need Speech 8 to convince him otherwise.
Return to Doc Hollis Beardsley
Once you have recruited any or all of the individuals predicted by the Seer, head back to Doc Hollis at Matriarch’s Mercy. Speak with the doc to complete the quest. This will reward you with some XP, bits, rep for the Order, an Essence of Vigor Micro inhaler, and a Trauma kit.
When you speak to the doc, the game picks one of the specialties to turn the quest in. You’ll need to speak with the doctor again to mention the other two and receive compensation for them.
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