Welcome to NGB and our walkthrough for Rain Code Chapter 2 | A Silent Curtain Call in Master Detective Archives!
Rain Code Chapter 2 Quick Links
- Nocturnal Detective Agency
- Kamasaki District
- Aetheria Academy
- Ginma District
- Aetheria Academy
- Aetheria Academy
- Theater Hall
- Theater Hall
- Aetheria Academy
- Mystery Labyrinth
- Abandoned Building (Rooftop)
- ???
- Additional Rain Code Guides and Walkthroughs
Nocturnal Detective Agency
When you gain control of Yuma, speak with Halara who is sitting at the chief’s desk to trigger a cutscene. Soon after the chief will bust in through the door. Speak with him to see what’s up. Afterwards, you’ll need to clean up. Interact with the following:
- Clean floor
- Speak with Vivia
- Clean bookshelf
- Clean ashtray
After cleaning out the agency, you’ll be tasked with procuring some nourishment. The map will now open up and you’ll be able to collect requests! For a guide on these requests, click here!
Kamasaki District
Once in the Kamasaki District, head to the southwestern side of the street level and approach the stall. After the quick cutscene, interact with the Meat Bun Shop. You’ll then need to follow Shinigami to the Underground Sector. Make sure to press the quick time event prompts as you make your way through the area! After a lengthy cutscene, interact with the Bus Stop to board the bus.
Aetheria Academy
Follow Kurumi up the stairs then speak with her. Before speaking with her again, head down the stairs to find a Memory Shard – Let’s Meet in Front of the Fountain next to the fountain! When you’re ready, speak with Kurumi again where Yuma will officially accept the request. After Shinigami refuses to help, Yuma will think about alternative detectives to assist him in the investigation and you’ll be prompted with a choice. Select the resident chick magnet, Desuhiko!
Ginma District
To find Desuhiko, speak with the following women:
- Melancholic Woman next statue near the bus stop
- Red Raincoat and Blue Jeans. Coat with white line
- Composed Woman across the street from the above and to the left
- Black Boots, No accessories
- Long-Haired Woman down the alley next to Composed Woman
- Red Coat. and Black Turtleneck. Metal on coat
- Cheery Woman in the alley before the western stairs
- Practice Dance at the Art Gallery
Make your way over to the Art Gallery where there will be 5 people dancing near the fossils. Speak with the guy dancing behind the right dinosaur fossil wearing the red coat, black turtle neck, blue jeans, black boots and no necklace. You’ll be rewarded 20 Detective Points for guessing the right one! When you’re ready, return to the academy by heading to the northeastern exit in the Ginma District.
Aetheria Academy
When you approach the gate leading to the school grounds, the game will prompt you with a warning that you’ll be stuck at the school for a while. Once you’re ready to progress the story, accept the prompt!
Aetheria Academy
Follow Kurumi to the theater and head inside.
Theater Hall
After the long cutscene, you’ll need to investigate the crime scene. Interact with the following:
- On Stage
- Karen’s Corpse
- Table
- Glass
- Bottle
- Poison Vial
- Kurumi
- Yoshiko
- Waruna
- Kurane
- Karen
- Theater Hall Backstage
- Misplaced Script
- Approach stairs
After inspecting all of the above objects, end the investigation to trigger an event. When it ends, speak with Martina then approach Desuhiko. The Cheerful Theater Member will quickly interrupt you then you’ll be able to speak with Desuhiko. During this conversation, you’ll need to select who you want to be disguised as. We selected Yoshiko first!
Yoshiko
As Yoshiko, head downstairs and avoid Yoshiko who is sitting on a bench behind the greenery. In the Theater Hall (Underground Storage), speak with the Prop Master and interact with the Water Gun Prop.
In the Theater Hall (Makeup Room), you’ll get yelled at by Waruna so prepare yourself then head on in.
Next up is the Theater Hall (Staff Room). You’ll find the Lighting Staff inside. Speak with her then interact with Yoshiko’s Locker. Afterwards, speak with Kurane. You’ll then be able to end the investigation! You’ll return to Desuhiko to select another girl.
Waruna
As Waruna, head downstairs and speak with Yoshiko on the bench behind the greenery.
Next, head to the Theater Hall (Staff Room). Inside, speak with the Production Manager and Kurane then interact with Waruna’s locker.
Afterwards, enter the Theater Hall (Underground Storage). Interact with the Water Gun Prop and speak with the Prop Master.
Last up, interact with the door to the Theater Hall (Makeup Room). Head to the hallway north of the Makeup Room to trigger an event. When it concludes, you’ll be able to enter the Makeup Room. Inside speak with the Foul-Mouthed Waruna Groupie and the Scared Waruna Groupie. Now that you’ve done everything that you can, end the investigation. You’ll return to Desuhiko to select another girl.
Kurane
As Kurane, head downstairs and speak with Yoshiko on the bench behind the greenery.
Next, head to the Theater Hall (Underground Storage). Inside, interact with the Water Gun Prop and speak with the Prop Master then the Costume Staff. When prompted, tell her to come grab us from the break room later. She’ll grab the real Kurane so head inside the break room! Speak with the Production Manager and the two whispering girls. Afterwards, interact with Kurane’s locker.
When you’re ready, make your way to the Makeup Room. Waruna will yell at you! Now that you’ve done everything, end the investigation.
Theater Hall
Enter the Administrative Office. Inside you’ll need to choose who to disguise yourself as. Select Martina! Once you’re Martina, enter Aetheria Academy.
Aetheria Academy
When in Aetheria Academy, you’ll begin your investigation. Head outside in the courtyard to find the Chubby Peacekeeper (has a 29 on his mask). Enter the Chemistry Lab next to check it out. Inspect the following:
- Eyedropper
- Medicine Bottle
- Paintbrush
- Speak with Loyal Peacekeeper
Make sure to grab the Memory Shard – Let’s Peek at the Microscopic World from the desk next to a microscope.
Next, you’ll be transported to the Staff Room. Interact with Karen’s locker and Waruna’s locker. Next, speak with the two whispering girls, Production Manager, Lighting Staff and Kurane.
Now that you’ve investigated everything, end the investigation and return to Desuhiko. After a cutscene, you’ll enter the Mystery Labyrinth.
Mystery Labyrinth
Once in the Mystery Labyrinth, follow along the long hallway and head through the door at the end. Next, head up the stairs to find a Mystery Phantom.
RDM: Repel
For this Reasoning Death Match, you’ll be introduced to the Repel mechanic. You’ll need to repel the following statement:
- It’s clear who the culprit is
Statement | Solution Key |
---|---|
At that moment, she mixed in the poison to commit the crime. | Chemistry Lab Poison |
Reasoning Death Match
Immediately after you defeat the above Phantom Ghost you’ll be thrown into another Reasoning Death Match!
Statement | Solution Key |
---|---|
I put real poison in the vial… | Poison Vial |
Afterwards, you’ll need to choose between 3 routes.
How was the poison mixed into the glass?
Make your way through the blue door to choose this route then proceed down the long hall. Enter through the door at the end. Yuma will run from the boulders by slipping through the door that opens based on the answer you provide to the question. Below are the correct answers!
Question | Answer |
---|---|
When was the glass set on the stage? | Before the play |
When was the poison placed in the glass? | During the play |
Reasoning Death Match
After you survive the boulder, you’ll jump into back to back Reasoning Death Matches!
Statement | Solution Key / Repel |
---|---|
She shot the poison straight into the glass! | Wine Glasses |
Then it has to have been Kurane! | REPEL |
She dripped the poison right in… | Lighting Staff Testimony |
She added the poison from her pocket! | Costume Staff Testimony |
How was the poison brought to the theater hall?
Make your way through the red door to choose this route then head down the long hallway. At the end, enter through the door. You’ll fly down the hall in a cart and again you’ll have to correctly answer the questions to escape.
Question | Answer |
---|---|
What was used to transport the poison? | Paintbrush |
What was the poison brushed onto? | Another glass |
What happened to the other glass? | Switched with the used glass |
Culprit Selection
After you survive the cart ride, you’ll need to select who the culprit is. It’s Yoshiko. She’ll take off down the hall. Chase after her to a classroom!
Mystery Labyrinth Option
When you arrive in the classroom, you’ll be presented with a question: What was the glass put in to be transported? The correct answer is A Pouch.
Reasoning Death Match
Next up is you guessed it… a Reasoning Death Match!
Statement | Solution Key / Repel |
---|---|
Secretly in the dark! | Yoshiko’s Actions |
Once you’ve finished the match, continue down the long hall. At the end, you’ll find a dead end. Use her magic spell to leave.
How was the poisoned glass chosen?
Make your way through the orange door to choose this route then head down the long hallway. At the end, enter through the door. You’ll once again need to survive by correctly answering the below questions.
Question | Answer |
---|---|
Who shuffled the glasses during the Duel of Poisoned Cups? | Waruna and Karen |
Who chose a glass first? | Karen |
Which glass had the poison? | The glass Karen chose |
After you survive the room by jumping on the correct desks, continue down the long hall and enter the door at the end.
Mystery Labyrinth Option
Inside the door you’ll find Kurane and will be presented with the following question: Did Waruna know which glass had the poison? Select “No”. Afterwards, leave the classroom and continue down the hall.
Spot Selection
For this Spot Selection, look up at the spotlight above the stage and select it.
Culprit Selection
Choose Kurane during the culprit selection!
Reasoning Death Match
After you make your selection, you’ll partake in a Reasoning Death Match!
statement | Solution key |
---|---|
You slipped the poison into the glass didn’t you! | Lighting Staff Testimony |
Mystery Labyrinth Option
Now that you’ve solved all the doors, press forward and head up the stairs. You’ll be asked the below questions.
Question | Answer |
---|---|
Was Aiko’s death six months ago suicide or homicide? | Homicide |
Where was Aiko murdered? | Flower bed |
What weapon was used to kill Aiko? | Brick from the flower bed |
Who murdered Aiko? | Karen |
After you successfully make it across the gap, continue down the hall and open the door at the end. Inspect the following items on the roof:
- Peek in
- Look into the distance
- Look into the distance
Shinigami Puzzle
For this puzzle the question is “The only way the crime was possible was by having an …”. The answer is AC – CO – MP – LI – CE!
Mystery Labyrinth Option
After you solve the puzzle, you’ll be transported back to the room with the 3 colored doors. Select the following options when prompted:
- Red door
- Handed it to Waruna
- Kurane guided to it
- Yoshiko, Waruna, and Kurane
Now that you’ve discovered the Who room, head down the green hallway and enter the door at the end.
Last Stand
You’ll reach the phantoms’ fort. Charge at the fortress kicking balls, tackling through walls and jumping over the spikes. As you go you’ll come across walls with phrases that you’ll need to use a solution key on. These solutions can be found below.
Phrase | Solution Key |
---|---|
There’s no reason for us to team up! | Two Shot Photo with Yoshiko |
There’s nothing connecting us! | Two Shot Photo with Waruna |
We have nothing to do with each other! | Two Shot Photo with Kurane |
There is…no bond between us! | Group Photo |
Deduction Denouement
With all the mysteries solved, it’s time to put everything together. To solve how the whole crime played out, you’ll need to create the book. The table below lists which Solution Key goes on which page. When you’re done a scene will play out going through the whole incident.
Page | Solution |
---|---|
Part 01 Origin of the Case (1) | Brick |
Part 01 Origin of the Case (2) | Suicide by Jumping |
Part 03 Poisoned Glass (Left) | Poison |
Part 03 Poisoned Glass (Right) | Chemistry Lab |
Part 04 Swapped Glasses | Glasses are Swapped |
Part 05 Guidance to Glass (1) | Spotlight |
Part 05 Guidance to Glass (2) | Note in Script |
Part 06 Culprit’s Identity | Aiko |
Abandoned Building (Rooftop)
After the long cutscene, speak with Kurumi to learn more about Amaterasu’ research.
???
After the long cutscene, you’ll find yourself in a mysterious room. Explore the room then exit the room via the double doors to trigger another cutscene during which the chapter will end!
Additional Rain Code Guides and Walkthroughs
Be sure to check out our Master Detective Archives: Rain Code guides and walkthroughs page for more helpful guides!