Octopath Traveler II – Throne Chapter 3: Mother’s Route

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Throne is on a quest to secure her freedom from the Blacksnakes. During Throne’s Chapter 3: Mother’s Route in Octopath Traveler II, she’ll head to Wellgrove in the hopes of finding Mother’s hideout. Please note that the recommended level for this main story is 31.

Wellgrove

To sneak in to the orphanage, you’ll need to find yourself a habit. Head to the northeastern part of town and steal the Habit from the nun. You’ll don the robes then head to Mother’s Garden, which is to the south.

Road to Mother’s Garden

As you explore this area, you can find the below!

Chests

LootLocation
Herb of ValorTake the stairs down just south of the entrance
Stinging DaggerFollow along the main path from the entrance and when you turn south take the first path on the east side
Inspiriting Plum (M)Follow the main path until you spot a dock. Use it to sail to the island.
Silent BandanaFrom the above chest, hop back into the water and head north. Chest is in cave.
Empowering Lychee (L)West of the orphanage

Enemies

NameVulnerable
Gargantuan BoarSword / Bow / Light
Woodland Birdian VSword / Bow / Wind / Dark
Woodland Birdian VIDagger / Bow / Dark

Mother’s Garden: Orphanage

When you approach the savepoint in front of the orphanage, you’ll be greeted by an Elderly Guard. Head up the western stairs and enter the second room on the right. Next, steal Mother’s Garden Key from Morozov who can be found northwest of the savepoint in the hallway. Once you have the key, head through the door behind Morozov.

Mother’s Garden

In this area, you can find the below.

Chests

LootLocation
Healing Grape BunchJust north of the entrance
Calming StoneOn west side of hedge garden maze
Horned HelmIn hedge garden maze
13000 leavesIn hedge garden maze
Refreshing JamJust east of the multiple archways

Enemies

NameVulnerable
Ettin SerpentDagger / Axe / Bow / Light
Great Silk MothAxe / Bow / Fire / Dark
Horned HowlerSpear / Bow / Wind / Light
Silky CocoonSword / Axe / Fire / Light

Boss Fight

As you head through the multiple archways, you’ll reach the savepoint. Just north of this you’ll encounter Mother. She has an AOE attack, can prevent you from Boosting, has an attack that can hit multiple party members and can bind you. About halfway through the fight, you’ll learn some shocking information.

NameVulnerable
MotherDagger / Bow / Ice / Light
Mother’s AideSword / Staff / Fire / Lightning

After you let her know that Mother does not know best… for all you Tangled fans out there 🙂 … Throne will take the key and you’ll gain a new enemy. The chapter will then conclude.

For more guides on Octopath Traveler II, click here!

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