Welcome to NGB’s walkthrough for Fire Emblem Engage Chapter 16! In “Seashore Travels“, you’ll find yourself defending a critical harbor against a relentless enemy assault. With ships arriving in waves, ballistae positioned on high ground, and reinforcements closing in from the sea, this map demands clever unit placement and efficient use of terrain. This guide will help you establish a strong frontline, utilize ranged attacks effectively, and manage late-game threats to keep your team intact.
Fire Emblem Engage Chapter 16 Quick Links
Fire Emblem Engage Chapter 16 Walkthrough
Chapter 16 Paralogue: The Crux of Fate
Location: Crossroads of Fate
Travel to the Crossroads of Fate for a dialogue event leading to a battle with Corrin to increase her bond. For this battle, be wary of the water near the starting point. Corrin will set this on fire after a couple of turns pass. Outside of that, this fight is pretty straightforward. The enemies will rush you, so make use of the terrain for extra avoidability. Deplete both of Corrin’s health bars to win the fight. You’ll then be free to explore the area while collecting items, speaking with your allies, and adopting all of the animals.
ITem | Obtained |
---|---|
500 G | Dropped by a High Priest Fabrication |
500 G | Dropped by a Sniper Fabrication |
500 G | Dropped by a Swordmaster Fabrication |
500 G | Dropped by a Great Knight Fabrication |
500 G | Dropped by a Wyvern Knight Fabrication |
500 G | Dropped by a Royal Knight Fabrication |
500 G | Dropped by a Paladin Fabrication |
500 G | Dropped by a Mage Knight Fabrication |
Skirmishes
Now might be a good time to engage in a couple of skirmishes, if you wish. You can use them to level up units you usually don’t use or get others closer to promotion.
Fire Emblem Engage Chapter 16 Battle – Azure Coast
When you’re ready to continue with the story, travel to the Azure Coast. To win this battle, you’ll need to defeat Marni and Mauvier. Goldmary and Rosado will join your group, and you’ll receive the Ring of the Azure Twins. There will be a few Corrupted Wyrms accompanying the standard enemies. The tide will randomly rise and fall, which can hinder movement.
Also, enemies will spawn out of the forts littered around the map. Leaving one of your units in them can prevent this. Additional enemies will also spawn on the northern and eastern sides of the map. After you defeat both of the hounds, you’ll be free to explore the area, collecting items and adopting animals. When you’re ready to depart, return to the Somniel.
The following items can be found on the map:
Item | Obtained |
---|---|
Master Seal | Dropped by Marni |
Recover | Visit the villagers’ house in the northwestern part of the map |
Spirit Dust | Dropped by Mauvier |
Intermission: The Somniel
Return to the Somniel and speak with Goldmary and Rosado to add them to your Ally Notebook. Also, stock up on supplies you may need and collect any items scattered around the grounds. When you’re ready to proceed with the story, leave the Somniel in search of the next ring.
Related Fire Emblem Engage Content
- Next Chapter: Chapter 17 Walkthrough
- Main Page: Fire Emblem Engage Guides and Walkthroughs