Welcome to NGB and our Code Vein II Jails Guide. This guide covers everything you need to know about Jails in Code Vein II, including how to obtain them, their stats, and a full breakdown of each piece of equipment.
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Code Vein II Jails Guide
Jails are special equipment that can be equipped to modify stats and perform drain actions. Each Jail has specific traits that will be useful in different situations, so be sure to equip the right one depending on what you need.
Jails Stats
The table below lists all Jails in Code Vein II, including each piece of equipment’s attack power, bleed factor, attribute modifiers, and burden. This section is designed to help you quickly compare options and determine which Jail best fits your build.
| Jail | Attack | Balance | Attribute Modifiers | Burden |
|---|---|---|---|---|
| Bat | 192 | 38 | Vitality: E+ Fortitude: D+ | Mind: 2 Willpower: 4 Vitality: 2 Fortitude: 2 |
| Hound | 253 | 124 | Vitality: E+ Fortitude: D+ | Vitality: 12 Fortitude: 6 |
| Ivy | 231 | 16 | Vitality: E+ Fortitude: D+ | Mind: 4 Willpower: 2 Vitality: 2 Fortitude: 2 |
| Ogre | 192 | 62 | Vitality: E+ Fortitude: D+ | Vitality: 10 Fortitude: 4 |
| Reaper | 192 | 98 | Vitality: E+ Fortitude: D+ | Vitality: 2 Fortitude: 8 |
| Stinger | 204 | 81 | Vitality: E+ Fortitude: D+ | Mind: 4 Vitality: 6 Fortitude: 4 |
Jails Breakdown
The section below lists additional information on the Jails in the table above, including how to obtain them and a brief overview of their strengths and playstyle.
Bat

- How to Obtain: 2177: Assault on MagMell Era – MagMell Island – Lou’s vanity in her room reachable via a mistle
- Description:
- Launches a fang-tipped arrow with bat wings
- A swarm of bats descends and continuously drains blood from the enemy struck by the arrow. The bats disappear after a set amount of blood is drained. If the distance between the target and the user is great, the bats’ drain rate decreases. If it becomes too great, the bats will vanish immediately. Equipping this Jail slightly increases defense.
Hound

- How to Obtain: 2179: The Hero Josee’s Era – Sunken City – Mall Below the Pylon
- Description:
- Crush foes with a twin-headed wolf
- Unleashes a two-hit combo with left and right jaws. While attacking, the user has increased disruption resistance to enemy strikes. Equipping this item greatly increases defense.
Ivy

- How to Obtain: 2277: The Present – Sunken City – In a chest at the Seized Substation
- Description:
- Thorns that generate blades of steel
- Erupts countless blades from the ground, piercing a wide area
- Hold R2 to place a marker on the ground. Release R2 to drain at the marker’s location. The marker can be repositioned as desired.
- Equipping this item minimally increases defense
Ogre

- How to Obtain: 2177: Assault on MagMell Era – Starting Jail
- Description:
- A gigantic claw reminiscent of an ogre’s arm
- Dash forward a short distance and drive the claw into the target. Equipping this increases defense.
Reaper

- How to Obtain: 2177: Assault on MagMell Era – MagMell Island – Chest at Water Treatment Plant
- Description:
- A puppet reaper bearing a massive scythe
- Unleash a spinning slash with the scythe. The initial spin can deflect enemy attacks. If an attack cannot be deflected, it is blocked instead. Equipping this Jail slightly increases defense.
Stinger

- How to Obtain: 2277: The Present – Sunken City – Next to Josee’s Outpost: West Gate mistle
- Description:
- A massive scorpion tail that skewers prey
- Thrust forward in a straight line over a long distance with the tail. Hold R2 to send enemies flying.
- Equipping this Jail increases defense.
Related Code Vein II Content
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- Main Page: Visit our Code Vein II Guides and Walkthroughs hub for all our latest content!
- Official Website: Check out the official Code Vein II website for news and updates!

