Welcome to NGB and our walkthrough for the Bestower of All: Ch. 4 A Nation Frozen in Time quest in Octopath Traveler 0. Our walkthrough will show you how to start the quest, complete the objectives, and receive the rewards.
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Bestower of All: Ch. 4 A Nation Frozen in Time Guide
How to Start the Bestower of All: Ch. 4 A Nation Frozen in Time Quest
The Bestower of All: Ch. 4 A Nation Frozen in Time quest in Octopath Traveler 0 will automatically begin after completing the Bestower of All: Ch. 3 Castle of the Hollow Queen quest. The recommended level for this quest is 55.
Bestower of All: Ch. 4 A Nation Frozen in Time Walkthrough
Together with you, Alaune defeats the fallen Elrica and purifies her soul. However, they soon realize that Rinyuu has disappeared into the dark corners of Hell.
Speak with King Solon

First, travel to the Castle Edoras: Throne Room and speak with King Solon near the throne. After the cutscene, Tatloch will become your companion.

Tatloch, the Empress, is a tactician versed in complex and enchanting techniques. She learns a support skill that provides a chance of increasing attack count.
- Weapons: Fan, Axe
- Battle Skills:
- Wild Strike – Unleash 2 fan attacks on random foes
- Great Winds – Unleash 2 wind attacks on random foes
Head to the Valley of Death

When you are ready, make your way to the west side of the Valley of Death in the Highlands Region to trigger a cutscene.
Search for clues to the Gate of Finis

After the cutscene, enter the Valley of Death: West and head to the northwestern corner. You’ll then be transported to Hell: Hornburg Pass. Once there, you’ll need to defeat the two Elite Enemies in the area to progress through the area.
| Enemy | Shields | Vulnerabilities |
|---|---|---|
| Cursed Fallen Giant Falcon | 24 | Polearm, Dagger, Bow, Lightning |
| Cursed Fallen Ratking | 24 | Sword, Dagger, Tome, Fire, Ice, Wind |
After passing through Hell: Hornburg Pass, you’ll reach Hell: Hornburg! Once there, head north to Hell: Hornburg Castle Gate. On the northeastern side of this area, a cutscene will trigger.
Proceed through Hornburg in Hell
Next, enter Hell: Hornburg Castle. Follow the path to the north to reach the door to Hell: Hornburg Castle – Central Area. After the cutscene, head south and go west of the save point to trigger another cutscene where King Richard will find a lever, opening a door. Head through this newly opened door to reach Hell: Hornburg Castle – West.

In this area, enter the chapel on the southern side with the Elite Enemy. Interact with the door to discover that it’s locked.
Exit this room and head up to the library. In the library, head through the back door on the right to reach the study room with a bunch of tables. Drop down the southern hole in the floor.

Head to the right and pull the lever on the wall to receive the Key to the Large Door.

With the key in hand, return to the main room of the castle with the save point and use the key to open the Hell: Hornburg Castle – Central Area door.

On either side of the drawbridge, you’ll notice two levers. You’ll need to head through the path on the west side. Enter the only room available on the northeastern side and drop down the hole in the floor.

Next, interact with the drawers to receive the Brass Key.

Afterwards, head up the stairs and unbolt the door. Head on through then make your way back upstairs to use the Brass Key on the door at the top. Approach the lever straight ahead to encounter a trap door that’ll take you to a dining room. Exit this room and head back up the stairs and enter the room at the top with the trap door. In this room, head up the stairs and pull the lever to close the trap door, which will allow you to pull the lever on the lower lever.

Head through the newly opened door and collect the Drawbridge Key (Left) from the floor.

Now, it’s time to work on the east side! Make your way over to Hell: Hornburg Castle – Eastern Central Area. Enter the room on the northern tip of this area to find a trap door. Drop down then grab the Drawbridge Key (Right) from the northeastern side of the bedroom.

With both keys, return to the drawbridge and pull the two levers to lower the bridge. Head across to trigger a cutscene, then proceed straight to the throne room, where you’ll meet King Alfred and Sonzon the Flameguard.

Undertake Sonzon’s trial
When you are ready, speak with Sonzon by the throne to undergo the Trials of the Sacred Flame. During this fight, you will fight back-to-back-to-back.

You MUST eliminate the Sacred Flames WITHOUT killing Rondo. Do this as quickly as possible, because Rondo will take damage after every turn. After you kill the Sacred Flames, use Defend or a non-attacking skill with your remaining party members until the end of the turn.
Once the Sacred Flames have been defeated and the turn is over, the voice will taunt you into killing Rondo and spawn the next round of Sacred Flames with Rondo before throwing you back into the fight. If Rondo dies, the trial will fail, and you’ll need to retake it.
Phase 1
| Enemies | Shields | Vulnerabilities |
|---|---|---|
| Sacred Flame (Left) | 6 | Polearm, Bow, Fan, Ice, Dark |
| Sacred Flame (Right) | 7 | Sword, Axe, Fan, Wind, Dark |
Phase 2
| Enemies | Shields | Vulnerabilities |
|---|---|---|
| Sacred Flame (Left) | 6 | Sword, Axe, Fan, Wind, Dark |
| Sacred Flame x2 (Right) | 7/6 | Polearm, Bow, Fan, Ice, Dark |
Phase 3
| Enemies | Shields | Vulnerabilities |
|---|---|---|
| Sacred Flame x2 (Left) | 7 | Sword, Axe, Fan, Wind, Dark |
| Sacred Flame x2 (Right) | 6 | Polearm, Bow, Fan, Ice, Dark |
After the fight, Rondo will earn his Flame. When you are ready to face the final trial, speak with Sonzon.

During this fight, the adds will respawn.
| Enemy | Shields | Vulnerabilities |
|---|---|---|
| Sonzon the Flameguard | 25 | Sword, Axe, Bow, Fan, Ice, Dark |
| Sacred Flame x2 | 6 | Sword, Ice, Lightning, Wind, Dark |
Once you defeat Sonzon, the chapter will complete.
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