The Midpoint to the Endpoint – The Outer Worlds 2

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Welcome to NGB and our walkthrough for the Midpoint to the Endpoint companion quest in The Outer Worlds 2. For this quest, you’ll need to assist Marisol in resolving a perceived debt to a former colleague. Our guide will walk you through all the objectives, highlight the best strategies, and make sure you don’t miss any rewards.

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Midpoint to the Endpoint Companion Quest Guide

How to Start the Midpoint to the Endpoint Companion Quest

The Outer Worlds 2 The Midpoint to the Endpoint

To begin the Midpoint to the Endpoint companion quest in The Outer Worlds 2, you’ll first need to have recruited Marisol as a companion. After doing that, travel to Cloister and head for the cargo bay. She’ll be waiting for the commander there. Speak with Marisol, who will ask the commander to help her settle a personal matter with an old colleague.

Midpoint to the Endpoint Walkthrough

Meet Marisol’s Contact at Reason’s Reach

Reason's Pass map location

Travel to Cloister and then head for Reason’s Pass in the southwestern part of the area. When you arrive, a group of scrappers will attack. Defeat them all, then enter the nearby building. Go up to the second floor and speak with Former Seer Anais Bujold.

The Midpoint to the Endpoint The Outer Worlds 2

Pitchball Card: Liz Ackerman – In the room just before Seer Anais Bujold, you’ll find this pitchball card on the ground!

Pitchball Card: Liz Ackerman

Enter Unorthodox Notion Reclusions at Winter’s Grasp

Enter Unorthodox Notion Reclusions at Winter's Grasp

Set out for Winter’s Grasp, which can be found southeast of Reason’s Reach. When you arrive, the area will be sealed off, and Field Agent Auerbach will be guarding the entrance. Speak with him, and he should let you through (we worked for Auntie’s Choice), figuring you can at least disarm a trap or two with your bodies.

If you can’t get through the front gate, head left from Auerbach to find a path along the cliffside that will take you into Winter’s Grasp. Enter the main building in the back and approach Anais to trigger some dialogue.

Access the Burndown Initiation Controls

Access the Burndown Initiation Controls

Head into the room, just past Anais, then climb up the crates and enter the vent. Follow the shaft and you’ll drop down on the other side of the barrier.

If you have Lockpick 4 and a Mag-Pick, unlock the door next to the barrier. Inside, you’ll find a recipe for the Defender Bulwark and Breath of Glory Silver.

door that requires lockpick 4 to open

From here, proceed to the southeast side of the room and access the outer balcony. Drop down at the broken section of the railing, then turn around to spot a vent.

Access the Burndown Initiation Controls

Use it to reach a room with an electrified floor. You’ll want to jump to the terminal in the corner of the room and use it to disable the lower defenses.

use terminal to lower defenses

Take the nearby stairs all the way up to Floor II: Detrimental Cognitive Enhancers, Prevaricated Hypotheses. There you’ll hear someone asking for help before some lasers. Speak with Auxiliar Dabbler Spoonhower through the intercom, who will ask the commander to help him get out.

Auxiliary Dabbler Spoonhower

Marisol will step in, asking if you really plan on saving this guy. You’ll then need to either convince her to save him, or you’ll have to walk away. To actually save him, you’ll need Lockpick 7 and 1 Mag-Pick.

Proceed past the two sets of lasers, then use the vent above the cabinet.

use vent

This will bring you to a room with a terminal that you can use to disable the Second Floor Defenses. Exit the room and take the stairs up to Floor III.

On the third floor, you’ll need to jump past another set of lasers with an electrically charged floor to access another vent. Follow it to wind up in the control room. Use the terminal by the window and ensure that you view all the files.

When you exit the terminal, an Auntie’s Choice representative will appear, declaring “parley!”. Field Agent Pham will then deduce that you’re here to burn anything marked “Cataclysmic Ends” and requests that you let her have the rest in exchange for some bits.

Marisol is immediately against this. You’ll then be presented with a couple of options:

  • Rejecting the offer
  • Incinerate material in the “Cataclysmic Ends” room, giving them the rest
  • Give them “Timewasting Contrivances”, burning everything else

If you want to make everyone happy, go with the last option. Most of the Order stuff gets destroyed to please Marisol, and Auntie’s Choice gets to walk away with some stuff, too.

Following the conversation, when Marisol gives the okay, head over to the Burndown Initiation Settings and interact with them. You’ll then be given the same choices as before, but this time whatever you select will happen!.

Burndown Initiation Settings

Leave Winter’s Grasp

Head back down to the entrance and speak with Field Agent Pham to receive your bits along with some Auntie’s Choice rep. You’ll then have another conversation with Anais. You’ll receive Marisol’s Mod Kid, and the quest will be completed.

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