Aegiomon Field Guide – Digimon Story Time Stranger

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Welcome to NGB and our Aegiomon Field Guide for Digimon Story Time Stranger! Aegiomon is a Champion generation Digimon that players can recruit in Digimon Story Time Stranger. This guide covers its base stats, where to find it, and the requirements needed to unlock its Digivolutions.

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Digimon Story Time Stranger Aegiomon Field Guide

Digimon Story Time Stranger Aegiomon Field Guide

Aegiomon Overview (In-Game Profile)

A Deity Digimon with the upper body of a human and the lower body of a mountain goat. Aegiomon is usually affiliated with the same musical troupe as Sirenmon, reveling in the music by playing the Syrinx flute hanging from his waist.

He loves peace, and although he dislikes fighting, an unknown quantity of power dwells within him, and he demonstrates exceptional combat prowess when fighting to protect something he cares about. Aegiomon plays Attract Echo on his Syrinx to draw the listener’s attention, stealing its sense of self and making it unable to see anything but Aegiomon as it remains fixated on the tune. This gives other Digimon the chance to escape or pursue said listener.

Aegiomon’s special move is Stun Beat Blow, which strikes the opponent and discharges the electricity in Aegiomon’s body through his arms, numbing the enemy’s nerves and rendering it unable to move.

Stats

Base Stats

Lv. 1

HPSPATKDEFINTSPISPD
873376345372250366340

Lv. 99

HPSPATKDEFINTSPISPD
2352133911721246984970907

Attribute Weakness

Having the Vaccine attribute, Aegiomon is weak to Digimon with the Data attribute, while resisting those with the Virus attribute.

Elemental Weakness

Aegiomon has the Deity type, which gives it a couple of weaknesses and resistances.

  • Weaknesses: Water, Plant
  • Resistances: Electric

Skills

Special Skill(s)

  • Stun Beat Blow
    • Performs Electricity physical attack at power 60
    • 20% chance to apply Paralysis
    • Increased damage to targets with Titan Trait
  • Attract Echo
    • Applies Taunting
    • 100% chance of 30% boost to EVA for 1 turn

Learnable Attachment Skill(s)

  • Wind Claw I (Lv. 2)
    • Performs Wind physical attack at power 40
    • 95% ACU
  • Heal (Lv. 10)
    • Moderately recovers HP
  • Shock Plasma II (Lv. 20)
    • Performs Electricity magic attack at power 20 x 3 hits
    • 95% ACU
  • Thunder Fall II (Lv. 30)
    • Performs Electricity magic attack at power 12 x 3 hits
    • 90% ACU

Aegiomon Digivolution

Digivolution is the process that allows your Digimon to grow stronger and unlock new forms. Each Digivolution path has specific requirements, such as reaching a certain level, achieving a minimum stat threshold, or meeting personality and bond conditions.

Some Digimon also require special items or story progression to evolve. Choosing when and how to Digivolve is essential, since certain evolutions may branch into multiple options, giving you flexibility in shaping your partner’s role in battle.

De-Digivolution

In Digimon Story Time Stranger, de-digivolution allows you to return a Digimon to a previous form. Unlike standard digivolution, which requires stat thresholds and level milestones, de-digivolution has its own conditions. To de-digivolve a Digimon, one of the following requirements must be met:

  • Encounter requirement: The Target Digimon must have already been encountered at least once during your playthrough.
  • Personality requirement: The Target Digimon’s base Personality must match the current Digimon’s Personality.

Meeting either condition will unlock the option to de-digivolve, giving you more flexibility in reshaping your team and experimenting with different evolutionary paths.

Aegiomon can de-digivolve into the following forms:

Digivolution

Digivolution is the process of evolving a Digimon into a stronger form. Each Digimon can evolve along multiple branches depending on its stats, level, and personality. To digivolve a Digimon, you must meet certain requirements.

Aegiomon can digivolve into the following forms:

DigimonRequirements
AegiochusmonAgent Rank 9+ and 1100 ATK+ and 1090 SPD+ and 46 Bonds of Valor Agent Skills learned and 46 Bonds of Philanthropy Agent Skills learned
Aegiochusmon: DarkAgent Rank 9+ and 3070 ATK+ and 2980 INT+ and 46 Bonds of Valor Agent Skills learned and 46 Bonds of Amicability Agent Skills learned and 46 Bonds of Wisdom Agent Skills learned
Aegiochusmon: HolyAgent Rank 9+ and 2980 INT+ and 2890 SPI+ and 46 Bonds of Valor Agent Skills learned and 46 Bonds of Philanthropy Agent Skills learned and 46 Bonds of Amicability Agent Skills learned
Aegiochusmon: BlueAgent Rank 9+ and 1820 Max SP+ and 3070 ATK+ and 46 Bonds of Valor Agent Skills learned and 46 Bonds of Amicability Agent Skills learned
Aegiochusmon: GreenAgent Rank 9+ and 4620 Max HP+ and 2910 SPD+ and 46 Bonds of Valor Agent Skills learned and 46 Bonds of Wisdom Agent Skills learned

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