Welcome to NGB and our Bravely Default Flying Fairy Chapter 5 Walkthrough! With the truth behind the crystals revealed, Tiz and the party are forced to confront the consequences of their journey so far. Chapter 5 dives deeper into the mysteries of Luxendarc, presenting tougher enemies, familiar faces in new roles, and high-stakes battles. Follow along as we guide you through each major event, dungeon, and boss encounter to help you survive this turning point in the adventure.
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Bravely Default Flying Fairy Chapter 5 Walkthrough

The Journey Begins Again in Bravely Default Flying Fairy Chapter 5
Gather Your Allies
When you start Chapter 5, the party will be back at the inn in the Kingdom of Caldisla. An event will trigger, causing the party to split up to gather intel about their current predicament. You’ll then gain control of Tiz. Follow the objectives below to progress the main story.
- Speak with the King of Caldisla
- Visit the Great Chasm to find Agnes
- Travel through Norende Ravine (northwest of Caldisla)
- Speak with Ringabel in Caldisla near the burned-down building (right of the inn)
- Talk with Edea near the cemetery in Caldisla
- Return to the inn to compare notes
Upgrade Your Gear and Stock Up on Items
Once you’ve completed the above objectives, you’ll gain access to Grandship, which will have new spells you can purchase. To enter Grandship, open the side nav bar and select the Grandship option at the bottom. From there, you’ll need to press Y to begin exploring the ship. This will allow you to access all of the amenities that Grandship has to offer.
In Chapter 5, you essentially return to the beginning state of the game before any of the crystals were awakened. This also resets all of the boss fights and sub-scenarios you have completed up to this point, allowing you to challenge harder versions of the bosses. Some of them will have new, better equipment that you can steal. Fighting these bosses and redoing the sub-scenarios is entirely optional. If you choose to do so, you will receive some new dialogue, expanding on each boss.
If you aren’t interested in the optional content, you can also choose to skip all of that and focus on awakening all four crystals again. You will have to face each of the bosses from last time before you can awaken each crystal, and they will be stronger than before.
Bravely Default Flying Fairy Chapter 5 Optional Side Content
Starting in Chapter 5, the side content in Bravely Default Flying Fairy HD Remaster becomes mechanically repetitive. The same optional bosses reappear in each chapter with little to no changes in their attack patterns or difficulty. However, the story surrounding each encounter evolves, revealing new narrative details with every loop. To avoid repeating the same information across multiple chapters, we’ve created a dedicated Bravely Default Flying Fairy Chapters 5 and 6 Side Content guide. It covers every sub-scenario and includes tips for handling each boss. Be sure to check it out if you need help navigating the optional content! Additionally, below, you’ll find a list of optional small events to view.
Places to Visit in Chapter 5
- Florem Region
- Visit the Matriarch at her house in Florem
- Eisne Region
- Visit Eisen Bridge to gain access to Hartschild
- Eternia Region
- Visit Edea’s mother at the hospital in Eternia
Awaken the Crystals Once More With Feeling
To progress the main story, you’ll need to travel to each temple and awaken all four crystals again. You can do this in any order you wish, but for the purposes of this guide, we’ll follow the order from the main story: Wind, Water, Fire, and then Earth.
Awakening the Wind Crystal

Travel to the Temple of Wind south of Ancheim in the Harena Region of the continent. When you arrive, head inside and make your way to the altar. The shortcut from the last time should still be available, allowing you to reach it quickly. Make sure to stop by the man in red to save and heal up if needed.
Boss Fight: Orthros
Upon entering the altar of wind, an event will trigger, leading to another fight against the beast, Orthros. As before, you’ll be facing its two heads made of fire and ice. They both have 50,000 HP each, while the fire head is weak to ice and the ice head is weak to fire. The pair will mostly attack using their Hellfire and Deep Freeze attacks, which will hit the entire party.
Together, they will use the Blazzard attack, dealing both ice and fire damage to the whole party. You can prolong this by attacking one of the heads with its weakness. That will prevent the Orthros from unleashing its attack.
To make the fight easier, you can equip the Iceflame shield to nullify fire attacks. You can also bring a Spiritmaster to use its Greater Spirit Ward skill, which will reduce all elemental damage. Upon defeating Orthros, an event will trigger.
- Fire Head
- Hellfire – Fire attack that hits the whole party
- Flaming Fang – Fire attack that targets a single party member
- Ice Head
- Deep Freeze – An Ice attack that hits the entire party
- Icy Fang – An Ice attack that targets a single party member
Awakening the Water Crystal

Next up is the Water Crystal at the Temple of Water in the Florem region. Travel to the temple, south of Florem, then head inside. Again, use the man in red near the doorway leading to the altar to save up and heal. Head inside when you’re ready to face the boss.
Boss Fight: Rusalka
Upon entering the Altar of Water, an event will trigger, leading to a fight with Rusalka. This time around, it will have 60,000 HP and is weak to electric-based skills and spells. It has three main attacks that it uses: Bewitching Voice, Aqua Regi, and Seep/Dark Flow.
Bewitching Voice has a chance to inflict charm on the target. You can mitigate this by having a Spritmaster to negate ailments, a White Mage to head the ailment, or an item to prevent it from happening. It will also use its Aqua Regi attack to lower the target’s defense. The final attack it uses is a combo of Seep and Dark Flow. When it uses Seep, Rusalka will leave the battlefield for the turn, only to appear on the next turn, damaging the whole party for massive dark-type damage. Make sure to Default when this happens to minimize the damage.
- Rusalka
- Bewitching Voice – inflicts charm on the target
- Aqua Regi – Lowers the target’s defense by 25%
- Seep / Dark Flow -Rusalka will leave that battlefield for one turn, returning the next to deal dark damage to the whole party
Repair the Vestal Garb

After awakening two crystals, the Vestal Garb will be damaged from all of the work it’s been putting in. To repair it, you’ll need to visit the sage at his house in the Yulyana Woods to have it repaired. This will trigger an event where he requests that Agnes and her most trusted ally meet him in a nearby cave. To reach it, you’ll need to exit the sage’s house and head east, working your way clockwise around the lake. This will bring you to Vestment Cave.

In the cave, work your way to its depths on B3 to find the Sage. Speak wth to trigger an event where he’ll fill Agnes and Tiz in on some key events. Once it concludes, exit Vestment Cave to regroup with the party. You’ll then be free to continue awakening the remaining two crystals.
Awaken the Fire Crystal
Now that the Vestal Garb has been repaired, it’s time to get back to awakening the remaining crystals. Next one up on the list is the Fire Crystal. Travel to the Eisen Region and head to the Mythril Mine, northeast of Eisen Bridge. Head through the mines to reach the Underflow, then pass through that area to get the Temple of Fire. The shortcut that opened up after the initial visit will be open, so you’ll need to follow the path west from the Underflow entrance to reach it.
If you bring someone who has the ability to steal, you can steal a Bomb Arm from the demon.
When you reach the Temple of Fire, use the man in red there to save and heal up if needed. You’ll then be free to enter the Altar of Fire to face the next boss.
Boss Fight: Chaugmar
An event will trigger once you enter the Altar of Fire, leading to a fight against Chaugmar. It will have 70,000 HP and is weak to electric-based skills and spells. When the battle begins, the float eye will have an active barrier reducing all damage it takes to zero. You’ll need to wait until it uses its Transform ability before you can start attacking.
The demon will use the skills listed below, with Energy Burst being its primary damage dealer. You can block this attack using the Rampart skill of the Templar job. The Ranger’s skills can also hit the demon for weak point damage.
- Chaugmar
- Soul Suck – Steals MP from the target
- Blood Suck – Steals HP from the target
- Heart Suck – Steals BP from the target
- Energy Burst – Physical attack that damages the whole party
Awaken the Earth Crystal

Three crystals down, one more to go. Travel to Everlast Tower in the Eternia Region. You’ll then want to work your way up to the Temple of Earth. Once you arrive, stop by the man in red to heal up and save. When you’re ready, enter the Altar of Earth to face the final crystal boss.
Boss Fight: Gigas Lich
Upon entering the Altar of Earth, an event will trigger, which leads to a fight with the Gigas Lich. The undead monstrosity will have 100,000 HP and is weak to light damage. The lich will use Negative Power to buff itself and then use its Slam and Quada abilities to attack the party. It can also use Quada on itself to heal.
To face the lich, you may want to bring a Templar to attack it using light-based skills. You can also use the White Mage’s cure skills to damage it as well, or the Hunter and its Undead skill to hit the Lich’s weak point.
- Gigas Lich
- Quaga – Deals earth damage to a single target
- Negative Power – Buffs the caster’s physical and magic attack by 10%
- Slam – Physical attack that hits the whole party
- Fear – Inflicts dread on the target
Attempt to Seal the Great Chasm

Now that all four crystals have been awakened, it’s time to travel to the Pillar of Light in the southeastern corner of the map. Before heading there, you may want to swing by Grandship and head to the tavern for a little event. Now would also be a good time to stock up on items and check your gear. Once you’re prepared, proceed to the pillar and enter it. This will trigger an event leading to a fight against Alternis.
Boss Fight: Alternis
For this fight, Alternis will have 100,000 HP and no notable weaknesses. He’ll mainly attack the party using Black Bane or Dark Bane. You can mitigate the damage by using a Spiritmaster to decrease elemental damage or equipping a Dark Shield if you have any. Once Alternis has been defeated, an event will trigger, leading to the completion of Chapter 5.
- Alternis
- Black Bane – Sacrifice 30% of the caster’s max HP to deal 1.5 times dark damage to all enemies
- Dark Bane – Sacrifice 20% of the caster’s max HP to deal 1.25 times dark damage to a single target
More Bravely Default Flying Fairy Guides and Walkthroughs
For additional guides and walkthroughs on Bravely Default Flying Fairy, be sure to check out our Bravely Default Flying Fairy HD Remaster main page!